Glossary · Computer science
Design pattern
A reusable, named solution to a common problem in software design, such as the singleton or the observer.
In the game
You will meet design pattern in 1 prompt of Icillion. Of the 37 answers they accept, only 28 reach The Deep or below.
Examples
Taken from “Name a software design pattern”, the familiar end of the list:
- Singleton
- Factory
- Observer
- Builder
- Adapter
- Strategy
- Decorator
- MVC
- Abstract factory
Trivia prompts about design pattern
Nearby in the glossary
How deep does your knowledge go?
Seven prompts a day, twenty seconds each. Obvious answers float on the tip of the iceberg; rare ones sink all the way to the trench.
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